2016年5月25日 星期三
2016年5月18日 星期三
2016年5月11日 星期三
建置方塊 碰裝2次後消失 count++
設置計數器
if(b.count == 2){b.status = 0;}
2016年5月4日 星期三
反彈+擋板
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
function drawBall() {
ctx.beginPath();
var height = 10*Math.sin(Math.PI/3);
ctx.moveTo(x-15,y+30);
ctx.lineTo(x,y);
ctx.lineTo(x+15,y+30);
var grd = ctx.createLinearGradient(0,0,250,0);
grd.addColorStop(0,"#4CE8B2");
grd.addColorStop(1,"#EFD458");
ctx.fillStyle=grd;
ctx.fill();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy < ballRadius) {
dy = -dy;
}
else if(y + dy > canvas.height-ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
}
else {
alert("GAME OVER");
document.location.reload();
}
}
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 7;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 7;
}
x += dx;
y += dy;
}
setInterval(draw, 10);
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}
function drawBall() {
ctx.beginPath();
var height = 10*Math.sin(Math.PI/3);
ctx.moveTo(x-15,y+30);
ctx.lineTo(x,y);
ctx.lineTo(x+15,y+30);
var grd = ctx.createLinearGradient(0,0,250,0);
grd.addColorStop(0,"#4CE8B2");
grd.addColorStop(1,"#EFD458");
ctx.fillStyle=grd;
ctx.fill();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy < ballRadius) {
dy = -dy;
}
else if(y + dy > canvas.height-ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
}
else {
alert("GAME OVER");
document.location.reload();
}
}
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 7;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 7;
}
x += dx;
y += dy;
}
setInterval(draw, 10);
test三角形反彈
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 5;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
function drawBall() {
ctx.beginPath();
var height = 10*Math.sin(Math.PI/3);//计算等边三角形的高
ctx.moveTo(x,y); //从A(100,0)开始
ctx.lineTo(x-15,y+30);//从A(100,0)开始,画到B (0,173)结束
ctx.lineTo(x+15,y+30); //B(0,173)-C(200,173)
var grd = ctx.createLinearGradient(0,0,20,0);//使用渐变颜色填充,从(0,0)到(200,0) (左到右)
grd.addColorStop(0,"#4CE8B2"); //起始颜色
grd.addColorStop(1,"#EFD458"); //终点颜色
ctx.fillStyle=grd; //以上面定义的渐变填充
ctx.fill(); //闭合形状并且以填充方式绘制出来
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
dy = -dy;
}
x += dx;
y += dy;
}
setInterval(draw, 10);
var ctx = canvas.getContext("2d");
var ballRadius = 5;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
function drawBall() {
ctx.beginPath();
var height = 10*Math.sin(Math.PI/3);//计算等边三角形的高
ctx.moveTo(x,y); //从A(100,0)开始
ctx.lineTo(x-15,y+30);//从A(100,0)开始,画到B (0,173)结束
ctx.lineTo(x+15,y+30); //B(0,173)-C(200,173)
var grd = ctx.createLinearGradient(0,0,20,0);//使用渐变颜色填充,从(0,0)到(200,0) (左到右)
grd.addColorStop(0,"#4CE8B2"); //起始颜色
grd.addColorStop(1,"#EFD458"); //终点颜色
ctx.fillStyle=grd; //以上面定义的渐变填充
ctx.fill(); //闭合形状并且以填充方式绘制出来
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
dy = -dy;
}
x += dx;
y += dy;
}
setInterval(draw, 10);
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